V for Vendetta, created by Alan Moore and David Lloyd, is one of the best (if not the best) pieces from the late British comic-book industry, and stacks up as one of the high points in Moore's career.
To conclude Spider-Man week, I'll give my final thoughts on the middling-to-poor game, Spider-Man: Web of Shadows by looking at the controls and overall presentation.
I do wonder if I've laid out this series of article in the right order. I've talked about the story, look and presentation, and only now getting round to the Gameplay of a videogame! Maybe this writing thing isn't for me.
Analysing Spider-Man: Web of Shadows, part 1
This week on Highbrow-Lowbrow is Spider-Man week. Spider-Man was my all-time favourite character as a kid all the way up to me late teens, right up until the writers messed with the character and backstory beyond all recognition, and around the time the Marvel Studios movies showed me how awesome character like Iron Man and Captain America are. So, why is this Spider-Man week? Just because.
One of my favourite bloggers, Shamus Young, often writes in-depth reviews of videogames, analysing the story and critiquing each aspect of the game, and they are a joy to read.
Inspired, Spider-Man week is going to be celebrated with a week-long ridiculously in-depth review of the 2008 Spider-Man game, Web of Shadows. It wasn't a great game, but I devoted a note inconsiderable chunk of time to the game, and thought I'd share my thoughts on the game, which developed into a 3,000 word thesis on the bloody thing.